Proust Crisis / Samuel Brzeski & Robin Everett
An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.
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Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format: 12 x 16
Year: 2021
An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.
—
Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format: 12 x 16
Year: 2021
An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.
—
Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format: 12 x 16
Year: 2021