Proust Crisis / Samuel Brzeski & Robin Everett

€20.00

An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.

Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format:  12 x 16 cm
Year: 2021

Samuel Brzeski (b.1988, London) is an artist and writer based in Bergen, Norway.
Samuel works with language as raw material—moulding, stretching and transforming physical texts on screens, on the page and within speech sound. In his work, he explores how digital culture has reprogrammed our relationship to language, and the emotional impacts of this ongoing process.

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An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.

Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format:  12 x 16 cm
Year: 2021

Samuel Brzeski (b.1988, London) is an artist and writer based in Bergen, Norway.
Samuel works with language as raw material—moulding, stretching and transforming physical texts on screens, on the page and within speech sound. In his work, he explores how digital culture has reprogrammed our relationship to language, and the emotional impacts of this ongoing process.

An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.

Published by TEXSTpress
Edition of 200
ISBN: 978-82-691968-4-9
Pages: 240
Format:  12 x 16 cm
Year: 2021

Samuel Brzeski (b.1988, London) is an artist and writer based in Bergen, Norway.
Samuel works with language as raw material—moulding, stretching and transforming physical texts on screens, on the page and within speech sound. In his work, he explores how digital culture has reprogrammed our relationship to language, and the emotional impacts of this ongoing process.